How to use Mana Sphere in Plunderstorm
Mana Sphere is an incredibly powerful offensive ability that can devastate enemies from long range, but it requires a lot of skill and practice to use effectively.
In the clashes of Plunderstorm, sometimes the best way to win is to simply delete your problems from existence - and no ability embodies this philosophy better than Mana Sphere.
This arcane atom bomb is the ultimate equalizer on the battlefield, a screen-spanning nuke that can vaporize multiple enemies with a single well-placed shot. But for all its raw destructive power, Mana Sphere is not a skill to be used lightly - landing that perfect long-range snipe requires patience and prediction.
In this guide, we'll split the atom and break down the quantum mechanics of Mana Sphere mastery, from leading your targets to timing your releases and everything in between.
Offensively
The key to landing successful Mana Sphere shots lies in predicting enemy movement and leading your targets.
When you first start casting Mana Sphere, you'll conjure a small orb of arcane energy in front of you. This orb will grow in size and power the longer you hold down the cast button, up to a maximum of 1.8 seconds. Once you release the button, the sphere will project forward in a straight line, damaging and knocking back any enemies it passes through.
The longer you charge the Mana Sphere, the bigger and more damaging it will become. At max range, the Mana Sphere can be fairly easily dodged by attentive players.
To land these fully charged shots, you'll need to anticipate where your target will be by the time the sphere reaches them and aim accordingly — or try to catch them unawares.
Use the environment to your advantage. Hills and other obstacles can be used to hide your charge-up animation, and the sphere will travel over most terrain features, allowing you to hit enemies without them seeing it coming.
If your partner has strong crowd control abilities like Quaking Leap or Windstorm, have them lock down your target before you start charging your Mana Sphere. A stunned or rooted enemy is a sitting duck for a max charge shot, allowing you to follow up with even more damage while they're knocked back and struggling to recover.
Defensively
While Mana Sphere is primarily an offensive ability, it can also be used defensively in certain situations thanks to its long range and knockback effect.
The primary defensive application is using a quickly charged cast to knock back chasing enemies who are closing in on you. The knockback is particularly effective at the top of hills or on the edge of ledges, where you can send enemies flying off.